Skip to main content

Architecture

This document describes the architecture of the Gamer service.

Goals

  • Real-time player stats
  • Low-latency matchmaking
  • Cheat detection and fairness

High-Level Diagram

Components

  • Matchmaking: ELO-based, region-aware, queue prioritization
  • Anti-Cheat: heuristics + ML flags, review workflows
  • Stats: time-series metrics (kills, wins, latencies)
  • Profile: game-specific preferences and inventory
  • Analytics: event pipeline for dashboards

Non-Functional

  • Real-time updates via WebSocket
  • Horizontal scaling across regions
  • Data retention policies for telemetry