Architecture
This document describes the architecture of the Gamer service.
Goals
- Real-time player stats
- Low-latency matchmaking
- Cheat detection and fairness
High-Level Diagram
Components
Matchmaking: ELO-based, region-aware, queue prioritizationAnti-Cheat: heuristics + ML flags, review workflowsStats: time-series metrics (kills, wins, latencies)Profile: game-specific preferences and inventoryAnalytics: event pipeline for dashboards
Non-Functional
- Real-time updates via WebSocket
- Horizontal scaling across regions
- Data retention policies for telemetry